- Home /
Razer Blade Pro 2016 Multi touch controls not working simultaneously
I made a new 2D project and imported the Cross Platform Input and added the MobileSingleStickControl to my project. When running in the editor to test, I can either move OR jump, but it won't register both at the same time. When I build and run it on my iphone, it's fine. I can see where my laptop flashes the circle where I'm touching a second time, but Unity isn't picking up the second touch. Should this not be working out of the box?
Also on my iphone the jump occurs immediately on the button being pressed as you would expect, and my laptop it doesn't register until after the release. This is all using the standard 2D platform code that comes by default:
private void Update()
{
if (!m_Jump)
{
// Read the jump input in Update so button presses aren't missed.
m_Jump = CrossPlatformInputManager.GetButtonDown("Jump");
}
}
Your answer
![](https://koobas.hobune.stream/wayback/20220612112744im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Is there any way to empty the touch array. 0 Answers
Touch screen move - android 1 Answer
How to instantiate an object by touching 1 Answer
Issue with Touch Buttons 1 Answer
Touchscreen in Unity 1 Answer