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Question by rodimus_strom · Aug 11, 2013 at 01:51 PM · c#touch screen

Is there any way to empty the touch array.

hey, I'm creating a shooting game for mobile platform but i'm facing problem in touch.It is a shooting game so player have to press the button continuously,but after some time bullet creation is stop and if i leave the control for 1-2sec it start instantiate again.I'm using GUITexture for touch response. here is the code:-

`if (Input.touchCount > 0) {

   for (int i = 0; i < Input.touchCount; i++)
   {

     Touch touch = Input.GetTouch(i);
     if (touch.phase == TouchPhase.Began)
     {
       if(this.mJumpGUI.guiTexture.HitTest(touch.position)){    
     this.isclicked = true;
       }
       if (this.mFireGUI.guiTexture.HitTest(touch.position)){ 
          this.isPressed = true;
      this.isFired = false;
       }
     }
   }                        
 }
 //bullet code
 if (this.isPressed)
         {
             this.myAnimation.SetAnimation(2);
             if (this.myAnimation.GetCurrentFrame() == 2)
             {
                 if (!this.isFired)
                 {
                     this.CreateBullet(States.globalPSet._multibullet);
                     this.isFired = true;
                     this.mBulletFireTimer = (float)0;
                 }
             }
             else
             {
                 this.isFired = false;
             }
         }

 

 //bullet funtion
     public void CreateBullet(bool single)
     {
         this.PlaySound();
         checked
         {
             if (!single)
             {
                 GameObject gameObject = (GameObject)Instantiate(this.mBulletprefab, new Vector3(this.transform.position.x, unchecked(this.transform.position.y + 0.5f), this.transform.position.z), Quaternion.identity);
                 gameObject.rigidbody.AddForce(Vector3.up * this.mBulletSpeed, ForceMode.VelocityChange);
                 PlayerControl.mBulletList.Add(gameObject);
                     
             }
             else
             {
                 this.CreateMultiBullet();
                 
             }
         }
     }

this function is inside the update(), player have to press the button each time to create a bullet.

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avatar image dorpeleg · Aug 11, 2013 at 01:52 PM 0
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Why are you looping trough the touches?

avatar image rodimus_strom · Aug 11, 2013 at 02:26 PM 0
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it is a mul$$anonymous$$ch game so i have to check every touch.user can access both control at same time.

avatar image dorpeleg · Aug 11, 2013 at 02:40 PM 0
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can you post the part of the script that creates the bullets?

avatar image dorpeleg · Aug 11, 2013 at 04:05 PM 0
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Haven't worked with Input.GetTouch yet, so I'm not sure whats wrong.

Try some debugging.

Debug the amount of bullets you are creating (see if it always stops at the same amount).

Debug the Input.GetTouch (see if it doesn't behave as expected).

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