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Question by Arnz5050 · Mar 07, 2017 at 09:06 PM · c#javascriptvariablesclassesjava to c#

How do I access a variable/class from a C# file in a JS file?

I am trying to access the currentState variable from my 'TextManagerLvl1.cs' script which is located in the same place, however I get the below error.

Assets/Levels/Lvl1/Scripts/Continue.js(11,12): BCE0005: Unknown identifier: 'TextManagerLvl1'.

(This is shown for all of the instances of "TextManagerLvl1" (so 3 times)) I believe that the two scripts aren't linking properly, and I am unsure how to link them properly.

Any help is greatly appreciated!!

My 'Continue.js' script is below.

 import UnityEngine.SceneManagement;
     
     var SceneName : String;
     var Click : AudioClip;
     var ButtonTrueAnimation : Animation;
     var ButtonFalseAnimation : Animation;
     var ButtonContinueAnimation : Animation;
     
     function Play ()
     {
         if(TextManagerLvl1.currentState == "trueState") 
         {
             TrueState();
         }
     
         else if(TextManagerLvl1.currentState == "falseState")
         {
             FalseState();
         }
     
         else if(TextManagerLvl1.currentState == "continueState")
         {
             ContinueState();
         }
     }
     
     function TrueState ()
     {
         GetComponent.<AudioSource>().Play();
         ButtonTrueAnimation.GetComponent.<Animation>().Play();
         LoadSpecifiedScene();
     }
     
     function FalseState ()
     {
         GetComponent.<AudioSource>().Play();
         ButtonFalseAnimation.GetComponent.<Animation>().Play();
         LoadSpecifiedScene();
     }
     
     function ContinueState ()
     {
         GetComponent.<AudioSource>().Play();
         ButtonContinueAnimation.GetComponent.<Animation>().Play();
         LoadSpecifiedScene();
     }
     
     function LoadSpecifiedScene ()
     {
         yield WaitForSeconds(1);
         SceneManager.LoadScene(SceneName);
     }

My 'TextManagerLvl1.cs' script is below.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 
 public class TextManagerLvl1 : MonoBehaviour 
 {
     
     public Text MainText;
     public Button ButtonTrue;
     public Button ButtonFalse;
 
     public GameObject ButtonContinue;
     public GameObject ButtonT;
     public GameObject ButtonF;
 
     public bool Correct;
     public bool False;
 
     private enum States
     {
         question, trueState, falseState, continueState
     };
 
     private States myState;
 
     void Start () 
     {
         myState = States.question;
     }
 
     void Update () 
     {
         if (myState == States.question) {question ();}
         else if (myState == States.trueState) {trueState ();}
         else if (myState == States.falseState) {falseState ();}
     }
 
     void OnEnable()
     {
         //Typing (delegate {Correct = true;}) after any of the following, it makes that button the correct one
         ButtonTrue.onClick.AddListener (delegate {Correct = true;});
         ButtonFalse.onClick.AddListener (delegate {False = true;});
     }
 
     void question()
     {
         MainText.text = "This is a sentence.";
 
         if(Correct == true) {myState = States.trueState;}
         else if(False == true) {myState = States.falseState;}
     }
 
     void trueState()
     {
         MainText.text = "You are correct! :)";
         Deactivate ();
     }
 
     void falseState()
     {
         MainText.text = "You are wrong! :(";
         Deactivate ();
     }
 
     void Deactivate()
     {
         ButtonContinue.SetActive (true);
         myState = States.continueState;
         ButtonT.SetActive (false);
         ButtonF.SetActive (false);
     }
 }



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Best Answer

Answer by Commoble · Mar 07, 2017 at 09:24 PM

Your scripts all need to use the same language. You'll have to either redo your javascript file as a C# file, or your C# file as a javascript file.

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avatar image Arnz5050 · Mar 07, 2017 at 09:29 PM 0
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I'm only an amateur and I wouldn't really know how to convert either, if I could, I would convert the C# file to JS, as I'm more confident with JS.

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