Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by freedom667 · Dec 27, 2015 at 07:25 PM · c#unity 5javascriptconvertjava to c#

JavaScript to C#

I couldn't convert this script. can you convert js to c# for me??

 #pragma strict
 
 var cameraTarget : GameObject; // Inspector> Assign the Camera Target NON è il target della camera ma la posizione che vuole raggiungere la camera
  
 var smoothTime : float = 0.1;              // Delay in seconds to follow Player
 var cameraFollowX : boolean = true;        // Inspector> if is checked -> The Camera will follow X position of cameraTarget
 var cameraFollowY : boolean = true;        // Inspector> if is checked -> The Camera will follow Y position of cameraTarget
 var cameraFollowHeight : boolean = false;  // if true the Camera Y Position = cameraHeight
 var cameraHeight : float = 2.5;            // cameraHeight
 var velocity : Vector2;
 var offset : float;
 private var thisTransform : Transform;    
  
 function Start ()
 {
   thisTransform = transform;
 }
  
 function Update () 
 {
  
 if (cameraFollowX) // if cameraFollowX = true = Inspector is checked
 {
   thisTransform.position.x = Mathf.SmoothDamp (thisTransform.position.x, cameraTarget.transform.position.x + offset, velocity.x, smoothTime);
 }
  
 if (cameraFollowY) // if cameraFollowY = true = Inspector is checked
 {
   thisTransform.position.y = Mathf.SmoothDamp (thisTransform.position.y, cameraTarget.transform.position.y, velocity.y, smoothTime);
 }
  
 if (!cameraFollowY && cameraFollowHeight)     // if cameraFollowY = false = Inspector is unchecked AND cameraFollowHeight = true = Inspector is checked
 {
   GetComponent.<Camera>().transform.position.y = cameraHeight; // The Camera Y position = cameraHeight
 }
  
 }
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image gjf · Dec 27, 2015 at 07:33 PM 0
Share

what have you tried?

there are free online converters and the syntax of unityscript and c# are very close, it shouldn't produce many (if any) errors for you.

avatar image freedom667 gjf · Dec 27, 2015 at 08:41 PM 0
Share

i tried convert and converter but i couldn't positive result. i did everything but it wasn't. it mus be another way.

avatar image gjf freedom667 · Dec 27, 2015 at 09:22 PM 0
Share

which converter did you use?

you're better off posting the code that you tried and somebody will most likely help you to find the errors. you don't learn anything if somebody just gives you the code...

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by freedom667 · Dec 27, 2015 at 09:59 PM

i converted until the if(cameraFolloy), but after i can't convert.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

58 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Convert Java to C# 2 Answers

Need a Script for Changing Scenes after pressing E to open locked door once a key has been found. 0 Answers

UnityScript to C# Conversion 1 Answer

Do we still need to avoid foreach loops? 3 Answers

Java Script to talk to C# script 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges