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Make Capsule Collider Slippery on Slide?
I have a capsule collider on my character that id like to make it slip like in regular rigid body physics where the bottom roundness of the collider allows characters to slip off edges. Right now my character sticks to the ground even though its nearly parallel to the ground surface such as below. I know theres a setting but I cannot seem to find it. Also how do I make it so my character doesnt climb 70 degree slopes? I have the slope limit set to 30 degrees only but it doesnt work properly as well :\
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