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Question by
thebegginer · Jan 28, 2014 at 01:28 PM ·
rigidbodycollidercharacter
Best collider way for a character
Hello there,
My character must jump when I keydown "space". I added rigidbody to jump, but it's no colliding with the plane, it's falling down. My plane has a collider and my character is above the plane.
What's the best collider for a character that only jump when keydown "space"? I get it using sphere collider, box collider and others, but I think it isn't the best way.
What's collider I must add?
My english is not good.
Thanks a lot.
Comment
Or you can make child objects with colliders to make a compound collider. http://docs.unity3d.com/Documentation/Components/class-Rigidbody.html
Best Answer
Answer by palash_bhowmick1 · Jan 28, 2014 at 05:43 PM
Use Character-Controller instead of colliders. That could make your life easy...
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