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optimal race line
HI everybody, I have a 2D path for a racing game. Do you know any algorithm to compute optimal raceline? Width of track is costant, all turns have a constant curvature thanks in advance
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I found this paper which might be useful for you https://core.ac.uk/reader/4429164. Are you working with a topdown 2D racing game or a 3D one?
thanks, i've already read that paper, it's very complicated and no source code is provided i hope to find a simplier solution thanks anyway
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