Question by 
               Saevax · Nov 23, 2015 at 06:38 PM · 
                c#assetbundlewwwauthentication  
              
 
              Not possible to cache assetbundles behind server authentication?
Since: http://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html
Doesn't allow for custom headers can I assume there is no way to access and cache assetbundles located behind a server that requires authentication?
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                