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Question by
theLucre · Sep 02, 2018 at 02:03 AM ·
2dcollision detectioncollider2dtilemaptile
Tile collision by sprite is not accurate with Tilemap Collider
I have a sprite sheet loaded with a pixels per unit set to 8. When creating a collider for the Tilemap layer, both TilemapCollider2D and CompositeCollder2D generate bad collision areas. Notice how the narrower tiles don't have proper colliders.
Is there a way to fix this issue through configuration or some way to control the collision shape for each Tile Asset?
TilemapCollider2D:
CompositeCollder2D
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