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OpenCV Sharp and Unity help (making detected facial features interactive)
Hey,
I'm trying to develop a game that requires the detection of facial features of a selfie (eyes, nose, mouth) and after that, have those features move around the screen (separate from the original image). So imagine you take a selfie, your eyes are identified and then they start flying around off your face.
I've gotten the detection down using OpenCV sharp, I just have no idea how to move to the next part????? Can I use the ROI's to form groups of pixels on the Texture2D and modify those?
Anybody have any ideas?
Appreciate the help!
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Answer by HungryAdi · Jul 05, 2018 at 05:57 PM
I am currently looking at something like this: texture2D -> Sprite
Where I can convert parts of a texture2D to a Sprite.