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Image manipulation application
Hi all, I am new to Unity but I have a lot of experience with business applications.
I have a request for an app and I would like to know if Unity is suitable for implementing the solution and which way should I start implementing it.
Basic requirements:
We have a template graphic (example: t-shirt png image)
We want to fill this graphic with other graphics (background, foreground, text etc)
We want to apply an effect to whole graphic (for example vintage, mirror, black&white etc)
We want to export final graphic as png, for being able to print it
I made some research and I have a basic question: Should I use sprites, or a canvas with an image? Which one is more suitable for my scenario?
For no 2, as I understand, I have to use the template graphic as a mask and add new child graphics inside it for cropping graphics outside template graphic.
For no. 3, should I use sprite with a shader? Image with an effect? I don't know much here. Is there any built in library inside Unity with such effects?
For no 4, can I export the final in full quality (ideally the same as the template graphic)
Is there anything I should keep in mind, when implementing this solution with Unity? Thank you in advance.
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