- Home /
2D sprite shadows onto 3D objects
I have a 2.5D game where I have a 2D sprite on a 3D grid. I want to have the light cast a shadow from the sprite onto the 3D grid under him.
So far, I have attached a sprites/diffuse shader, which has enabled me to reflect light onto my sprite now, but still not cast shadows. I looked online and people are saying to turn on receive shadows in the sprite renderer but I do not see that option visible.
Where can I turn the receiveShadows bool on?
Also, what light would I have to use to be able to eventually cast this shadow?
Your answer
Follow this Question
Related Questions
SpriteRenderer vs Meshrenderer lighting differences issue 0 Answers
Sprite Renderer unlit on devices when using Unity 5.2.0 0 Answers
2D Sprite shadow artifact when using Spotlight 0 Answers
How to let Lights effect a SpriteShape 2 Answers
Sprite Shading 1 Answer