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Question by
yousuf-ahmed · May 09, 2017 at 05:52 AM ·
2d gameperformance optimizationdrawcalls
Drawcalls not really reduced
I was working on 2D game and i faced a lag problem so i knew that it was because of the big number of draw calls and i knew that i should make my sprites in atlases not separated , so i did it but the draw calls didn't reduce. may i get it wrong so any help ? about what's the better way to reduce draw calls and make my game work without lag ?
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