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3D GameObject's size depending on my game screen's resolution
I fixed the problem with my UI's having it adjust whenever the screen size changes.
But I'm having problem with my 3d objects.
For example (First Person View): At resolution 1366x768 I have a torch on the far left of my screen.
Changing the resolution to 1024x768 will cut my screen.
Is there a way that my 3D objects will adjust depending on the game's resolution?
Advanced thanks!
Answer by NoseKills · Feb 21, 2017 at 04:53 PM
You probably want to change the camera fov (3D) or orthographic size (2D)
In your example you are talking about different aspect ratios. You cannot make the game "look the same" when the screens are of different shapes. You basically have to decide whether to scale based on width of the screen, its height or something in between.
Your answer
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