Question by 
               madman_118 · Aug 26, 2015 at 10:45 PM · 
                unity 5error messageassetsmonodeveloperror-cs1525  
              
 
              Hi im getting this error in my script Assets/MouseManager.cs(11,27): error CS1525: Unexpected symbol `Vector3'
using UnityEngine; using System.Collections;
public class MouseManager : MonoBehaviour {
 void Update() {
     if( Input.GetMouseButtonDown (0)
         // We clicked, but on what?
     
         Vector3 mouseWorldPos3D = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         Vector2 mousePos2D = new Vector2(Input.mouseWorldPos3D.x, Input.mouseWorldPos3D.y);
     
         Vector2 dir = Vector2.zero;
         RaycastHit2D hit = Physics2D.Raycast (mousePos2D, dir);
         if(hit != null && hit.collider!=null) {
            // We clicked on SOMETHING that has a collider
            if(hit.collider.rigidbody2D !=null) {
                hit.collider.rigidbody2D.gravityScale = 1;
           }
       }
   }
}
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               Best Answer 
              
 
              Answer by Dave-Carlile · Aug 27, 2015 at 01:02 PM
Your if is missing the closing parentheses, and the opening brace...
 if( Input.GetMouseButtonDown (0) )   // <-- add a )
 {      // <-- add {
    ... the rest of the stuff ....
 }  // <-- add this at the end
You should end up with this:
 using UnityEngine;
 using System.Collections;
 
 public class MouseManager : MonoBehaviour
 {
   void Update()
   {
     if(Input.GetMouseButtonDown(0))
     {
       // We clicked, but on what?
       Vector3 mouseWorldPos3D = Camera.main.ScreenToWorldPoint(Input.mousePosition);
       Vector2 mousePos2D = new Vector2(Input.mouseWorldPos3D.x, Input.mouseWorldPos3D.y);
    
       Vector2 dir = Vector2.zero;
       RaycastHit2D hit = Physics2D.Raycast (mousePos2D, dir);
       if(hit != null && hit.collider!=null)
       {
         // We clicked on SOMETHING that has a collider
         if(hit.collider.rigidbody2D !=null)
         {
           hit.collider.rigidbody2D.gravityScale = 1;
         }
       }
     }
   }
 }
Pay close attention to how you format and indent things - make sure the formatting is consistent and the braces/brackets line up. It really helps identifying missing things.
Answer by Wolfshadow · Aug 27, 2015 at 12:34 AM
You need brackets over
  Vector3 mouseWorldPos3D = Camera.main.ScreenToWorldPoint(Input.mousePosition);
          Vector2 mousePos2D = new Vector2(Input.mouseWorldPos3D.x, Input.mouseWorldPos3D.y);
Like this: {
}
im doing this {Vector3 mouseWorldPos3D = Camera.main.ScreenToWorldPoint(Input.mousePosition);} {Vector2 mousePos2D = new Vector2(Input.mouseWorldPos3D.x, Input.mouseWorldPos3D.y);}
Your answer
 
 
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