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Question by madman_118 · Aug 27, 2015 at 02:17 PM · unity 5error messagemonodevelop

Help im getting the following error: error CS0121. The rest of it is in the description

Assets/Drag.cs(12,66): error CS0121: The call is ambiguous between the following methods or properties: UnityEngine.Vector3.operator -(UnityEngine.Vector3, UnityEngine.Vector3)' and UnityEngine.Vector2.operator -(UnityEngine.Vector2, UnityEngine.Vector2)'

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(BoxCollider2D))]
 
 public class Drag : MonoBehaviour {
     private Vector3 screenPoint;
     private Vector3 offset;
 
     void OnMouseDown() {
 
         offset = gameObject.GetComponent<Rigidbody2D> ().velocity - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
     }
     
     void OnMouseDrag()
     {
         Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
         Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
         GetComponent<Rigidbody2D> ().velocity = curPosition;
     } 
 }

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Answer by Dave-Carlile · Aug 27, 2015 at 02:30 PM

RigidBody2D.velocity is a Vector2, and ScreenToWorldPoint returns a Vector3 so you're subtracting a Vector3 from a Vector2 on line 12 in your sample code. There isn't a vector subtraction operator overload which allows that, so you get the error.

You can resolve this by typecasting the result of ScreenToWorldPoint to a Vector2.

 offset = gameObject.GetComponent<Rigidbody2D> ().velocity -
   (Vector2)Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));    


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avatar image madman_118 · Aug 27, 2015 at 02:37 PM 0
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So now how do i make it so when you drag on it it moves towards the mouse ins$$anonymous$$d of flying away

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