Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by OfficialLupaz · Feb 20, 2017 at 07:44 AM · transformvector3aifloatcompiler

Argument `#1' cannot convert `float' expression to type `UnityEngine.Vector3 ?

i'm trying to make an Advanced AI script but i'm getting the following errors: Assets/Scripts/AI/AvancedAI.cs(38,24): error CS1503: Argument #1' cannot convert float' expression to type UnityEngine.Vector3' Assets/Scripts/AI/AvancedAI.cs(38,24): error CS1503: Argument #1' cannot convert float' expression to type UnityEngine.Vector3' using UnityEngine;

 public class AvancedAI : MonoBehaviour {
 
     public int health = 100;
     public float viewRange = 25f;
     public float attackRange = 5f;
 
     public bool isChasing = false;
 
     private UnityEngine.AI.NavMeshAgent agent;
     private Transform playerTransform;
 
     private void Start()
     {
         agent = GetComponent<UnityEngine.AI.NavMeshAgent> ();
     }
 
     private void Update()
     {
         Ray ray = new Ray (transform.position, Vector3.forward);
         RaycastHit hitInfo;
 
         if (Physics.Raycast (ray, out hitInfo, viewRange)) 
         {
             if (hitInfo.collider.tag == "Player") 
             {
                 if (isChasing == false) 
                 {
                     playerTransform = hitInfo.collider.GetComponent<Transform> ();
                     isChasing = true;
                 }
             }
         }
 
         if (Physics.Raycast (viewRange, out hitInfo, attackRange))
 
         Debug.DrawRay (ray.origin, ray.direction * viewRange, Color.red);
 
         if (isChasing == true) 
         {
             agent.SetDestination (playerTransform.position);
         }
     }
 }
 

What did i do wrong?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by AurimasBlazulionis · Feb 20, 2017 at 08:18 AM

I think the problem is with the second raycast first argument viewRange. You should change it to ray.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image OfficialLupaz · Feb 20, 2017 at 08:42 PM 0
Share

Thank you so much that helped me! :D

avatar image AurimasBlazulionis OfficialLupaz · Feb 22, 2017 at 12:03 PM 0
Share

Do not forget to accept the answers that are correct.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

142 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do you make a GameObject move on Update endlessly? 1 Answer

Player Floating 0 Answers

How can I make this translation smoother? 0 Answers

Help me with my ai controller 1 Answer

[Urgent] Finding Nearest Target 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges