Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by MegaUltimateHD · Jul 03, 2016 at 10:51 AM · javascripttransformmultiplayeraitarget

[Urgent] Finding Nearest Target

Hello as the title said this is urgent! I need to finish up the ai for my game before Next WEEK!! I need help getting the ai to find the nearest player. This is my basic code :

 var Distance;
 var Target : Transform;
 var lookAtDistance = 25.0;
 var attackRange = 15.0;
 var moveSpeed = 5.0;
 var Damping = 6.0;
 
 function Update ()
 {
     Distance = Vector3.Distance(Target.position, transform.position);
     
     if (Distance < lookAtDistance)
     {
         renderer.material.color = Color.yellow;
         lookAt();
     }
     
     if (Distance > lookAtDistance)
     {
         renderer.material.color = Color.green;
     }
     
     if (Distance < attackRange)
     {
         renderer.material.color = Color.red;
         attack ();
     }
 }
 
 function lookAt ()
 {
     var rotation = Quaternion.LookRotation(Target.position - transform.position);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
 }
 
 function attack ()
 {
     transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
 }

I also found this code that unity provides in their documentation:

 function FindClosestEnemy () : GameObject {
         // Find all game objects with tag Enemy
         var gos : GameObject[];
         gos = GameObject.FindGameObjectsWithTag("Enemy"); 
         var closest : GameObject; 
         var distance = Mathf.Infinity; 
         var position = transform.position; 
         // Iterate through them and find the closest one
         for (var go : GameObject in gos)  { 
             var diff = (go.transform.position - position);
             var curDistance = diff.sqrMagnitude; 
             if (curDistance < distance) { 
                 closest = go; 
                 distance = curDistance; 
             } 
         } 
         return closest;    
     }

Now i tried putting these to gether myself no luck :(. if you can, can you PLEASE help me!!!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MegaUltimateHD · Jul 06, 2016 at 10:04 AM 0
Share

Hey guys just as quick question, I'm chipping through it and almost have it but I keep getting an error when I try to convert the game object to a transform. I have attached the code and error. thank you in advance if you can help

 var Distance;
 var findClosest : GameObject[];
 var closest : GameObject; 
  var lookAtDistance = 25.0;
  var attackRange = 15.0;
  var moveSpeed = 5.0;
  var Damping = 6.0;
  var Target : Transform;
 
     
  function Update ()
  {
      findClosest = GameObject.FindGameObjectsWithTag("Player");
     Target = Vector3 = closest.transform.position;
 
      FindClosestEnemy();
 
      Distance = Vector3.Distance(Target.position, transform.position);
      
      if (Distance < lookAtDistance)
      {
          GetComponent.<Renderer>().material.color = Color.yellow;
          lookAt();
      }
      
      if (Distance > lookAtDistance)
      {
          GetComponent.<Renderer>().material.color = Color.green;
      }
      
      if (Distance < attackRange)
      {
          GetComponent.<Renderer>().material.color = Color.red;
          attack ();
      }
  }
  
  function lookAt ()
  {
      var rotation = Quaternion.LookRotation(Target.position - transform.position);
      transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
  }
  
  function attack ()
  {
      transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
  }
 
  function FindClosestEnemy () : GameObject {
          // Find all game objects with tag Enemy
          var gos : GameObject[];
          gos = GameObject.FindGameObjectsWithTag("Player"); 
          var distance = $$anonymous$$athf.Infinity; 
          var position = transform.position; 
          // Iterate through them and find the closest one
          for (var go : GameObject in gos)  { 
              var diff = (go.transform.position - position);
              var curDistance = diff.sqr$$anonymous$$agnitude; 
              if (curDistance < distance) { 
                  closest = go; 
                  distance = curDistance; 
              } 
          } 
          return closest;    
      }

Error: Assets/AI Stuff/Scripts/Ai Simple Test.js(14,18): BCE0049: Expression 'Vector3' cannot be assigned to.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by MegaUltimateHD · Jul 07, 2016 at 10:51 AM

FIXED IT!!!!! It was a pretty simple thing to do but i am a noob when it comes to coding anyway

 'var Distance;
 var findClosest : GameObject[];
 var closest : GameObject; 
 var lookAtDistance = 25.0;
 var attackRange = 15.0;
 var moveSpeed = 5.0;
 var Damping = 6.0;
  
 
     
 function Update ()
 {
      
 
      FindClosestEnemy();
 
      Distance = Vector3.Distance(closest.transform.position, transform.position);
      
      if (Distance < lookAtDistance)
      {
          GetComponent.<Renderer>().material.color = Color.yellow;
          lookAt();
      }
      
      if (Distance > lookAtDistance)
      {
          GetComponent.<Renderer>().material.color = Color.green;
      }
      
      if (Distance < attackRange)
      {
          GetComponent.<Renderer>().material.color = Color.red;
          attack ();
      }
  }
  
 function lookAt ()
  {
      var rotation = Quaternion.LookRotation(closest.transform.position - transform.position);
      transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
  }
  
 function attack ()
  {
      transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
  }
 
 function FindClosestEnemy () : GameObject {
          // Find all game objects with tag Enemy
          var gos : GameObject[];
          gos = GameObject.FindGameObjectsWithTag("Player"); 
          var distance = Mathf.Infinity; 
          var position = transform.position; 
          // Iterate through them and find the closest one
          for (var go : GameObject in gos)  { 
              var diff = (go.transform.position - position);
              var curDistance = diff.sqrMagnitude; 
              if (curDistance < distance) { 
                  closest = go; 
                  distance = curDistance; 
              } 
          } 
          return closest;    
      }
  
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Derenger21 · Jul 04, 2016 at 11:41 AM

I boggled my mind on find nearest target for weeks until I was shown a VERY easy solution.

Unfortunately I don't know java so unsure if I can help.

call a list of all possible targets, then run a loop

  for (int i = 0; i < targets.Length; i++) {
 
   //reset closest dist to ensure all targets accounted for.
 closestDist = 100f;
 
   //measure distance between self and target object in list per i.
 float dist = Vector3.Distance (gameObject.transform.position, targets[i].transform.position);
 
   //compare distance, if distance < last closest distance measured, new closest set.
 if (dist < closestDist) {
   closestDist = dist;
   newTarget = targets [i].gameObject;
   }
 }

I had the benefit of knowing all objects would be within 100f, also I only fire this line if the AI has no current target, etc.

basically each time an object is closer than the last checked object, it changes target to that and sets the 'record' for closest distance.

sorry for C#. hope you can translate.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MegaUltimateHD · Jul 04, 2016 at 10:44 PM 0
Share

Thanks! i do know a little bit of C# so i will try to translate

avatar image MegaUltimateHD · Jul 06, 2016 at 10:05 AM 0
Share

I have try converting to java no luck sorry

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

129 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I find a player for AI to target when spawning a player in? 0 Answers

Null Reference Exception for target in a script on a newly instantiated object 0 Answers

Smooth Rotation Quaternion Lerp? 1 Answer

How to automatic reference another GameObject Transform? 1 Answer

If two Vector2 are same 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges