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Question by Uelmuel2 · Feb 18, 2017 at 05:31 PM · renderingfogimage effectshalo

Halos rendering through other objects if GlobalFog is enabled

I have a lot of halos in my scene and it appears that they begin to render through other objects if I enable the GlobalFog image effect wich I have to use because of deferred rendering. Is there some solution to this problem or maybe a better way to render halos?

Using Deferred rendering.

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