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Question by TheSorm · May 01, 2016 at 01:15 AM · networkingnetworkfunctioncommand

How to acess script from Command Method

this is a command from my player script. On server (Host) all works fine but on client bombClone.GetComponent<BombPrefab_Script>().Init(chosenType); is not called. i dont know why, ther is no exeption or something like that. how can i acess that script (function) ?

    [Command]
     private void CmdThrowBomb(float speed, float duration, Vector3 pos, Vector3 camForwart, BombType chosenType) {
 
         // create a Instanze of the right Bomb prefab
         GameObject bombClone = (GameObject)Instantiate(bombPrefab, new Vector3(pos.x  + (camForwart.normalized.x / 3), pos.y + throwingOfset.y + (camForwart.normalized.y / 3), pos.z + (camForwart.normalized.z / 3)), Quaternion.identity);
         bombClone.GetComponent<BombPrefab_Script>().Init(chosenType);
 
         //get the direction the player is facing at 
         Vector3 playerDirection = camForwart;
 
 
         //get rigBody of the Bomb and add force and Torque
         Rigidbody bombRigBody = bombClone.GetComponent<Rigidbody>();
 
         float impuls = CalcImpuls(duration);
 
         bombRigBody.AddForce(playerDirection.normalized * impuls, ForceMode.Impulse);
         bombRigBody.AddTorque(Random.value, Random.value, Random.value, ForceMode.Impulse);
 
         NetworkServer.Spawn(bombClone);
 
     }


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Answer by alijaj · May 01, 2016 at 07:23 AM

you can use this method if im not wrong inside ur script call the script u want to use like this public Scriptname dothis;

and after you can call the function or whatever doing like this

dothis.function(); ex bool dothis.bool=true;

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avatar image TheSorm · May 01, 2016 at 04:20 PM 0
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Hm dont think this would work because its importend that the script is attached to the instanz of the prefab. Otherwice the function call make no sence...

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