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Question by Storsaga1 · Jun 11, 2018 at 12:36 PM · networkingnetworkcommandvoid

Network [Command] funktion dont run.

I need to spawn the game map on all clients. Therefor I have buttons the host have acces too. The buttons activate these funktions.

   public void Chosemap1()
 {
     kartanr = 1;
     Debug.Log(kartanr);
 }
 public void Chosemap2()
 {
     kartanr = 2;
     Debug.Log(kartanr);
 }
 public void Chosemap3()
 {
     kartanr = 3;
     Debug.Log(kartanr);
 }


When the game start the void Startmatch is called.

 public void Startmatch()
 {


  if (kartanr == 1)
     {
         Cmdsm1();
     }
     if (kartanr == 2)
     {
         Cmdsm2();
     }
     if (kartanr == 3)
     {
         Cmdsm3();
     }

}

And depending on what map the host chose. These Comands run.

 [Commands]

 void Cmdsm1()
     {
     Debug.Log("cmdsm1 has runned");
     GameObject k1 = Instantiate(karta1);
     NetworkServer.Spawn(karta1);
     }
     void Cmdsm2()
     {
         GameObject k2 = Instantiate(karta2);
         NetworkServer.Spawn(karta2);
     }
     void Cmdsm3()
     {
         GameObject k3 = Instantiate(karta3);
         NetworkServer.Spawn(karta3);
     }

The problem is that the commands dont run. I have no idea why, no error or anything, no debug or map is spawned.

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Answer by SoshJam · Jun 11, 2018 at 12:58 PM

You don't put [Commands] in front of a set of commands, you put [Command] in front of each individual one. That should work.

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avatar image Storsaga1 · Jun 11, 2018 at 02:14 PM 0
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It didnt do anything :/

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