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Question by berk_can · Sep 23, 2017 at 06:25 AM · unity 5

Physics2D.Step is using too much resources (Profiler)

I have a game like Jetpack Joyride for mobile phone, testing on Android, and whenever i press on screen my player moves, and whenever my character starts to play Step functions uses a lot of resource - it is around %51 - and a lot of lag occurs, but whenever my character stops it immediately drops and fps is back to normal again, I have two colliders on my character and both of them are circle collider.

Under Physics2D.Step there is Physics2D.BeginContact with usage of %0.6 but has 662 calls - seems a lot to me don't know why - where character moves

Is it normal, if not what may be causing the problem?

Any help or idea is greatly appreciated

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