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Question by Eslas · Nov 28, 2017 at 11:58 AM · unity 5scripting beginner

Rotate a GameObject slowly until reach some point

Hello!!

I have a gameObject in my scene that is rotating using this code transform.Rotate(Vector3.up * Time.deltaTime * 15f);

then I did another method that rotate the Object to be in front of my target using this code Object.transform.LookAt(target);

but what i wanted to do is make this move slowly so the user can see that rotation

thanks!!

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Answer by Multirezonator · Nov 28, 2017 at 12:16 PM

 public class Rotation : MonoBehaviour
 {    
     private Quaternion _startRotation;
     private Quaternion _targetRotation;
     private float _rotationTime;
 
     public Transform TargetObject; // you must to set the target object in the editor or code
     public float TimeToRotation = 3f;
 
     void Start()
     {
         _startRotation = transform.rotation;
         transform.LookAt(TargetObject);
         _targetRotation = transform.rotation;
         transform.rotation = _startRotation;
         _rotationTime = 0f;// reset it to zero if you want to start the new rotation
     }
     
     void Update()
     {
         _rotationTime += Time.deltaTime;
         transform.rotation = Quaternion.Slerp(
             _startRotation, _targetRotation, _rotationTime / TimeToRotation);
     }
 }
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avatar image Eslas · Nov 29, 2017 at 07:11 AM 0
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its works, thanks!!

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