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Question by Sigrik · Feb 14, 2017 at 10:04 PM · 2d2d gameresolutionaspect-ratio

How do I change the orientation of my game to portrait?

Hello! I've been working on a game and while making it decided to set it to portrait proportions and orientation so it's perfect for a smartphone instead of landscape.


My canvas is set to Screen Space - Overlay and the game window has free aspect selected. I've tried changing the game window to various options including 16:10 portrait and 3:2 portrait, but doing so makes the entire game from images to text not as sharp as it is in free aspect mode. What should I do?

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avatar image aditya007 · Feb 15, 2017 at 11:00 AM 1
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what do you mean by not as sharp as it is in free aspect mode ?. As for your question, if you want your game to be in portrait mode, then you need to design it in portrait and set the Device Orientation From File - > Build Settings -> Player Settings -> Resolution and Presentation to Auto Rotation and tick first 2 checkboxes.

avatar image Sigrik aditya007 · Feb 15, 2017 at 12:45 PM 0
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Thanks for your reply! What I mean by the game not being as sharp is that the text fields get blurry when I switch from free aspect, here is a picture: alt text

3e174d28bf744844d67d7c3121e15825.png (15.8 kB)
avatar image aditya007 Sigrik · Feb 15, 2017 at 12:52 PM 1
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I don't think this is a problem, I've experienced this first hand that quality of images looks bad in editor, but the actual build have as sharp image as you see here in free aspect mode. So try running a build and check the quality.

avatar image hexagonius · Feb 15, 2017 at 04:57 PM 0
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it mostly depends on how you've setup your canvas and canvas scaler. ScreenSpaceOverlay is just fine while the scaler should best use resolution scale with a reference resolution of your choice

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