Question by
Barjeee · Apr 06, 2021 at 01:09 PM ·
2d2d game2d spriteslimbs
unity 2D limb solvers in wrong points
During rigging again my character, limb solver_targets got connected with character's knee and elbow, instead of ankle and wrist. Other pair of limbs works properly being done in the same way. All the bones are connected correctly, and all solvers are connected to the last part of certain limb (feet/hands)
Comment
Your answer
Follow this Question
Related Questions
2d Pathfinding in Unity 5.6, how it works? 0 Answers
Unity2D Move character in tile increments with collision 1 Answer
Object with rigidbody2D doesn't move when it's supposed to 0 Answers
Sprite facing the wrong way while not moving,Sprite facing the wrong way when not moving 2D 0 Answers
Game (2D) not rendering at all 2 Answers