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Question by zzangbaba · Feb 13, 2017 at 05:29 AM · unity5messagebad

[MMORPG] Why [On Client Disconnect Error : BadMessage(5)]

Unity3D ver : 5.4.1f

I am making mmorpg for mobile. And there is one issue. If you run the mmo server on a Windows platform and connect using 40 Windows platform bots and you are running a battle, you will get a disconnect error when you connect to the mobile platform.

I have done some tests.

First, I set networkdropthreshold and overflowdropthreshold to 100%, and I used [clientRpc (channel = 1)] for some clentRpc. Channel = 1: Unreliable. The remaining ClientRpc is Channel = 0: Reliable. The results showed a good connection rate, but the same error occurred again when 80 Windows platform bots were battling. What do you think is the problem?

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