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[Texture] model's egdes
I have this shadow in proximity of model's edges. I've done the UV map. 
What can I do?
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              Add better triangles that are not long and skinny or use ambient only lighting or set normals to 0 degrees in importer (hard edges) or live with it!
The real problem were some poly under the model caused by triangles+extrusion. Eli$$anonymous$$ated them and the texture returned normal.
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