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Question by stingman · May 26, 2012 at 01:26 AM · collisionerroroncollisionenternullmissingreferenceexception

script trying to access a null gameobject's collider... can't fix

My script keeps giving me an error when I destroy an object tagged "iceblock" in my game. Says Missing Reference Exception: object of type "box collider" has been destroyed but you are trying to access it. I believe I'm checking whether or not the collider is null. Maybe it's the lack of sleep that's getting to me but does anyone see my error?

 function OnCollisionEnter(collision : Collision) {
 var renderers = GetComponentsInChildren(Renderer);
 
 if (collision.gameObject.tag == "iceblock") {
 
 if(collision.gameObject != null) {
 Physics.IgnoreLayerCollision(0, 11, true);
 Destroy(collision.gameObject);
 audio.PlayOneShot(explodeSound);
 for (var r : Renderer in renderers) {
     r.enabled = false;
 }
 Instantiate (explosion, gameObject.transform.position, Quaternion.identity);
 yield WaitForSeconds(2);
 Physics.IgnoreLayerCollision(0, 11, false);
 Destroy(gameObject);
 }
 }
 }
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Answer by stingman · May 26, 2012 at 01:50 AM

Ya it was just me being tired. Sorry for the post. It was another part of my script conflicting with this. What I posted above will work on its own if anyone else is looking for something similar.

But here is how I solved the problem:

I had a line in my script defining a general collision:

 if (collision) { 
 //perform collision code
 }

This was the issue. The fact that I was declaring two collisions that technically worked at the same time was causing a problem because it would detect a general collision and perform the code and then perform the collision with the game object tagged "iceblock." So I added an else statement to the script and problem solved :

 if (collision.gameObject.tag == "iceblock") {
 // perform collision code
 }
 else if (collision) {
 //perform collision code
 }

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avatar image Kevin_C · May 26, 2012 at 02:11 AM 0
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maybe if you would explain what steps you took to find the problem, and correct it would make this more valuable to anyone who does a search.

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Answer by moghes · May 26, 2012 at 01:35 AM

Dude, I think You can not use gameObject.transform.position in the Instantiate! Since you are destroying it and then calling it again.

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avatar image stingman · May 26, 2012 at 01:48 AM 0
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the game object has not yet been destroyed... only the collided game object. but thanks for the suggestion

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