Do constantly moving point lights cause optimization issues?
In VR, we have a headlight attached to oneself (in a fully non-baked because dynamic scene), meaning the light is undergoing constant miniscule changes. My question: Does this cause potential optimization issues for Unity? Like maybe it has to redo some shadow calculations or something all the time?
Thanks!
Answer by King_Kurl · Sep 23, 2016 at 04:28 PM
I'm pretty sure any moving light in an unbaked scene could potentially cause optimization issues, but it depends. From what I understand, every time the light changes it needs to recalculate shadows as well as bounce etc ...on every single material.
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