Huge fps drop
I have a game object with a lot of children that when looking at causes fps drops to about 20 (usual 120). When zooming it the fps goes up to around 60. I understand it that it happens because its rendering all the objects when I'm looking at them, so I was wondering if there was a way to optimize it someway?
Answer by RnD123 · Jul 27, 2017 at 10:50 PM
I just love answering my own questions... If anyone comes around the solution is to use occlusion culling, more info can be found here: https://docs.unity3d.com/Manual/OcclusionCulling.html
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