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Question by Oyshoboy · Feb 09, 2017 at 08:41 AM · unity 5camerarenderingproblema

What's going on with rendering?

Hi. just spotted , that in some positions, character becomes transparent. Anybody knows what is it? Why in some camera position, character stops rendering?

Here is how it's happening:

This is our character, everything is okay: alt text

Here we catch that momen, where hi disappeares: alt text

But physically he is still here, his colliders are okay: http://dl3.joxi.net/drive/2017/02/09/0005/1731/378563/63/e87b8000f1.png

Clipping Panels are on minimum value. Please help! Thank you!

2c1e446da4.png (479.7 kB)
e164e0c25f-min.png (213.9 kB)
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avatar image hexagonius · Feb 09, 2017 at 11:41 AM 0
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it's not the collider that's important, it's the $$anonymous$$eshRenderer. it must be active, the gameobject's layer needs to match one that's rendered by a camera and the material if transparent shouldn't have 0 alpha.

avatar image tanoshimi · Feb 09, 2017 at 01:15 PM 1
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That's a very odd angle that character is at... have you done any vertex deformation to the mesh but not recalculated the bounding box perhaps, causing it to be culled incorrectly?

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Answer by Oyshoboy · Feb 09, 2017 at 03:00 PM

Solved it by switching "Update when Offscreen" parameter.

I think will affect on performance, but anyway it's resolved my issue C: alt text


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