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Question by Tanoshimi2000 · Mar 08, 2020 at 09:39 PM · windowsstandaloneplatformcompileruniversal

VCRuntime errors with Universal Windows Platform, but it runs within Unity

So I have a project created in Unity 2018, for Universal Windows Platform to run only on Desktop (it's for a Mixed Reality VR app). Works in Unity. If I choose Build and Run, it builds and runs with no errors. I can close Unity, and my app stays running. But if I go to the Release directory and try to run the actual .exe, I get a bunch of VCRuntime 14 missing errors:

 The code execution cannot proceed because vccorlib140_app.DLL was not found.
 
 The code execution cannot proceed because VCRUNTIME140_APP.DLL was not found.
 
 The code execution cannot proceed because VCRUNTIME140_1_APP.DLL was not found.

After this, the Windows Mixed Reality app will start, after a long time, but my program never does run. Again, it will run if I do it from within Unity. Also, it does the same thing if I try it within Visual Studio 2019.

Any suggestions on how I can get this to run as a standalone?

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