Stickmen Animations: Physic problem?
Hello! I want to create a game with stickman characters. The stickmen are like in "Pivot Stickfigure Animator", but I want to create animations in Unity directly. For this I toke a square and a circle who have the same size, and I created hinge joints to join them. I succeeded to join these objects, but I also want to apply physics to the player. To join objects I have to add a rigidbody so there are already physics, but to make correct animations I have to turn it to Kinematic. So the player isn't a platformer anymore... And when I turn the rigidbody to dynamic, objects that aren't directly joined are colliding... How shall I have to do?
Your answer
Follow this Question
Related Questions
Please Help 2D Ragdoll Physics and Skeletal Anim/Bone,Please Help Skeletal 2D and Ragdoll Physics 0 Answers
Top-down 2D - crawling script 0 Answers
Can unity dynamically adjust a custom physics outline with animation? 0 Answers
Sprite 2D Cloth Physics 0 Answers
How works realistic grass like in the game Ori and the Blind Forest 1 Answer