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Question by Basen · Jul 27, 2015 at 04:47 PM · c#collidermeshunity5

MeshCollider invert

Greetings,

I have a MeshCollider for my terrain object, and was wondering how I would go about flipping it? In order that I can also collide with it from the bottom? Or how I would be able to add another set of vertices in order to give it depth and use convex?

Please assist!

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avatar image Hexer · Jul 27, 2015 at 05:00 PM 0
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The bottom of your terrain object probably doesn't have the faces required to give it a collider. If you look underneath it and look upwards you will see you can see through the mesh. That is because the bottom part doesnt have the faces. To fix this you have to get to your $$anonymous$$odeling program ($$anonymous$$aya, 3ds $$anonymous$$ax, Blender) You go ahead extrude the faces, and mirror the faces.

avatar image Basen · Jul 27, 2015 at 05:01 PM 0
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The terrain is procedurally generated... as if in an endless runner... How would I make the bottom faces now?

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