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               Question by 
               racsoknight · Apr 05, 2018 at 12:06 PM · 
                c#meshpositionunity5  
              
 
              Select a node from plane mesh and array the selected nodes?
Well I want to create a plane that I can select the nodes(vertex) of the mesh, and then save the x,y position to generate a 3d model on those postions, is it possible?
Someone work on something similar?
Thanks for replies.
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