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Question by Black-pearl · Feb 06, 2017 at 04:15 PM · c#scripting problemdatabaseaccess

Microsoft Access Database Unity

Hi Everyone,

I need to connect to a access database from Unity3d can this be done?

I can't use sql due to the project limitation else I would just do that,

I have come accross a few posts but there is no clear answer? I came accross this script from a while ago but it had no answers on it,

By modifying this script how could I get it to read tables from a msdb?

Thanks in advance

   public string FinalDatabasePath="";
      public string MydatabaseName="Database1.mdb";
      public string myFinalResult="null";
      void Start () 
      {
            StartCoroutine(CopyFileAsyncOnAndroid());
      }
      internal void readMDB( string filetoread)
      {
          string con = "Driver={Microsoft Access Driver (*.mdb, *.accdb)}; DBQ="+ filetoread + "/Database1.mdb";
          Debug.Log(con);
          string yourQuery = "SELECT * FROM PlayersQuery"; 
          // our odbc connector 
          OdbcConnection oCon = new OdbcConnection(con); 
          // our command object 
          OdbcCommand oCmd = new OdbcCommand(yourQuery, oCon);
          // table to hold the data 
          DataTable dtYourData = new DataTable("YourData");
          try
          {
              oCon.Open();
              OdbcDataReader rData = oCmd.ExecuteReader();
              dtYourData.Load(rData);
              rData.Close();
              oCon.Close();
          }
          catch (Exception ex)
          {
              Debug.Log(ex.ToString());
          }
          finally
          {
              if (oCon.State != ConnectionState.Closed)
                  oCon.Close();
              oCon.Dispose();
          }
          if(dtYourData.Rows.Count > 0) 
          { 
              for (int i = 0; i < dtYourData.Rows.Count; i++) 
              { 
                  // for giggles, lets see the column name then the data for that column! 
                  Debug.Log(dtYourData.Columns[0].ColumnName + " : " + dtYourData.Rows[i][dtYourData.Columns[0].ColumnName].ToString() + 
                      "  |  " + dtYourData.Columns[1].ColumnName + " : " + dtYourData.Rows[i][dtYourData.Columns[1].ColumnName].ToString() + 
                      "  |  " + dtYourData.Columns[2].ColumnName + " : " + dtYourData.Rows[i][dtYourData.Columns[2].ColumnName].ToString() +
                      "  |  " + dtYourData.Columns[3].ColumnName + " : " + dtYourData.Rows[i][dtYourData.Columns[3].ColumnName].ToString()
                      );
                  myFinalResult = dtYourData.Rows[2][dtYourData.Columns[1].ColumnName].ToString();
              } 
          } 
      }
      
      IEnumerator CopyFileAsyncOnAndroid()
      {
       string fromPath = Application.streamingAssetsPath +"/";
       //In Android = "jar:file://" + Application.dataPath + "!/assets/" 
       string toPath =      Application.persistentDataPath +"/";
       string[] filesNamesToCopy = new string[] { "Database1.mdb"};
       foreach (string fileName in filesNamesToCopy)
       {
         WWW www1 = new WWW( fromPath +fileName);
         yield return www1;
         File.WriteAllBytes(toPath+ fileName, www1.bytes);
        }
 
 }
 {
 void OnGUI() { if (GUI.Button(new Rect(10,20,50,50),"calc"))
 
          {
              readMDB(Application.persistentDataPath);
              
          }
          GUI.Label(new Rect(100,150,100,100),myFinalResult);
      }
 
 } 




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