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Question by g0tNoodles · Jan 16, 2013 at 11:21 PM · lightpointpoint light

Only one point light allowed in a scene...?

I have a prefab of a (ye old)torch and with that, I naturally want it to cast a light on the surrounding objects. It seems as though which ever is the last prefab that has been added is the only one to have a light on it.

Is this just something that I have to put up with, is there a setting I can change, or does another light work in the way I would like?

Cheers.

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Answer by g0tNoodles · Jan 17, 2013 at 12:57 AM

Here is the answer to my question:

On the Point Light object, the 'Render Mode' needs to be set to important.

I assume this will have a performance hit if there are loads of lights in the scene but I guess that you can turn them off if they are not in view of the camera!

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Answer by iwaldrop · Jan 16, 2013 at 11:57 PM

If you're talking about in the Game view then there are quality settings to control how many point lights will affect a given vertex.

Goto Edit/Project Settings/Quality. Under Rendering select 'Fantastic', and make sure that the Pixel Light Count is greater than one.

Let me know if that doesn't work!

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avatar image g0tNoodles · Jan 17, 2013 at 12:56 AM 0
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Hey, thanks for the answer but it didn't work; however, I did figure it out myself. On the Point Light object, the 'Render $$anonymous$$ode' needs to be set to important.

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