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Question by porglezomp · Jun 07, 2015 at 02:03 AM · editorinputeditor-scriptinghotkeyskeyboardevent

Prevent unity hotkeys in editor

I'm trying to create an editor script, but even when I do Event.current.Use() in my script, it still fires hotkeys in the background. For example: if I hold the X key, even though I'm consuming the KeyDown and KeyUp events, the Global/Local button keeps toggling.

How can I prevent my keyboard events from passing through to the editor?

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avatar image Mouton · Jun 07, 2015 at 09:27 AM 0
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If you find an answer, please share.

$$anonymous$$y guess is that we can't bypass Unity Editor (and System, of course) hotkeys. I use to refer to this sheet when I have to set a new hotkey and avoid conflicts.

Be aware that if you want to implement Shift+letter keys, you will need to add some logic to avoid to accidently trigger the hotkey while editing some name/text.

avatar image porglezomp · Jun 07, 2015 at 11:05 PM 0
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$$anonymous$$outon: Even if we're focused on a different window?

avatar image Mouton · Jun 08, 2015 at 07:05 AM 0
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If by different window you mean an EditorWindow, yes.

To prevent your hotkey to trigger when you are in a text field, you can check the value EditorGUIUtility.editingTextField.

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