Question by
mukultictoc · Jan 17, 2018 at 01:19 AM ·
iosunity5crashingstartupcrashreport
iOS builds crashes on Unity3d 5.6.4p1
][1]
Stacktrace for the crash :
Thread 0 (crashed)
0 libsystem_pthread.dylib pthread_mutex_lock$VARIANT$mp
1 - PPtr<MonoBehaviour>::operator MonoBehaviour*() const
2 - AnimatorControllerPlayable::CleanupStateMachineBehaviours()
3 - AnimatorControllerPlayable::DeallocateResources()
4 - PlayableGraph::DestroyPendingPlayables()
5 - PlayableGraph::Destroy()
6 - DirectorManager::ProcessPlayStateChanges()
7 - DirectorManager::~DirectorManager()
8 - RuntimeStatic<DirectorManager, false>::Destroy()
9 - RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()
10 - RuntimeCleanup()
11 - -[UnityAppController applicationWillTerminate:]
12 UIKit -[UIApplication _terminateWithStatus:]
13 UIKit __98-[__UICanvasLifecycleMonitor_Compatability deactivateEventsOnly:withContext:forceExit:completion:]_block_invoke.271
14 UIKit _runAfterCACommitDeferredBlocks
15 UIKit _cleanUpAfterCAFlushAndRunDeferredBlocks
16 UIKit _afterCACommitHandler
17 CoreFoundation __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__
18 CoreFoundation __CFRunLoopDoObservers
19 CoreFoundation __CFRunLoopRun
20 CoreFoundation CFRunLoopRunSpecific
21 GraphicsServices GSEventRunModal
22 UIKit UIApplicationMain
23 - main
24 libdyld.dylib start
I am unable to find any information on why the crash happens, but its happening quite frequently in iOS builds. They were happening on Unity3d 5.5.4p1 and updating to 5.6.4p1 did not help.
screen-shot-2018-01-16-at-45427-pm.png
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