Getting crash on specific devices?
Hello everyone, I am getting the following crash in only some specific devices,
 java.lang.Error: FATAL EXCEPTION [UnityMain]
 Unity version     : 5.4.0f3
 Device model      : samsung GT-P5210
 Device fingerprint: xxxxxxxxx
 Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr fffbbedc
 Build fingerprint: xxxxxxxxx
 Revision: '0'
 pid: 20890, tid: 20905, name: UnityMain  >>> com.company.productname <<<
     r0 00000000  r1 ff000000  r2 82b597a3  r3 14abd638
     r4 64c7f6b1  r5 000000e6  r6 741c8fe0  r7 7c35e4e7
     r8 00000095  r9 00000000  sl 00000000  fp 00000000
     ip 00000000  sp 67479458  lr 00000000  pc 16305a19  cpsr 2e342e34
     at libunity.00305a19(Native Method)
     at Unknown.000fd750(Unknown Source)`
 
               Similar crash link, https://forum.unity3d.com/threads/crash-exception-libmono-java-lang.334183/#post-2508784 https://forum.unity3d.com/threads/unity-5-3-android-build-crash-unfortunately-project_name-has-stopped.372577/
I am not able to reproduce this crash in my devices. It is occurring only in android version 4.4. I have googled it and the people saying its a unity bug but unity developers said they have fixed this issue. But i am keep on getting this crash in same devices. I am using Unity 5.4.0 f3. i dont know what to do. :( Can anyone please help me in this. Thanks.
[1]: https://forum.unity3d.com/threads/unity-5-3-android-build-crash-unfortunately-project_name-has-stopped.372577/
I don't think so. I looked through the internet and found this thread asking all about these:
https://forum.unity3d.com/threads/crash-error-fatal-exception.248015/
One guy said he solved the problem by not using AUTO target graphics in player settings, because some devices seem to think they support ES 3.0, but that's all I've got.
Bug report seems to be your best option. 
Your answer
 
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