Question by
wolfenstien98 · Oct 08, 2015 at 06:57 PM ·
proceduralgenerationmapsplanets
Procedural planet surface
I am making a scene that will have a lot of planets, and I was wondering what the best way to make procedural 2D land maps for the planets was, that way I don't have to make a lot of different prefabs by hand, and hopefully it keeps it from becoming really boring.
Comment
How are you defining "best"? What's wrong with just using a noise texture as a heightmap?
By best, what I mean is fast and hopefully with the ability to add things like poles, oceans, rivers, and that sort of thing.
Your answer
![](https://koobas.hobune.stream/wayback/20220612040544im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Example of Procedural Planet generation? 3 Answers
How to generate endless 2d terrain 0 Answers
How can i make a planet in unity 5? 2 Answers
Fractals. Procedural generation in 3D games. 0 Answers
Problems with the way my sprites look 2 Answers