Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by schekina · Sep 17, 2015 at 06:55 PM · c#speedspaceshipslow down

How do I slow down a quickly moving spaceship

Hey, I'm trying to slow down a spaceship that's moving upwards and is connected to physics and gravity. When reaching a specific height it's supposed to slow down to a stop so it will only be able to be controlled with the keyboard. I'm relatively new to Unity and I've tried loads of stuff but it just won't work. The last thing I've tried is SmoothDamp as you can see in the code but it's not working either. I'd appreciate any help I can get.

Here's The Code: using UnityEngine; using System.Collections;

public class ShipControl : MonoBehaviour { public float speed; public float speedkey = 1.5f; private Rigidbody rb;

 public float gravity = -9.81f;
 public GameObject ship;
 public float universeEntryHeight = 1500.0f;

 private const float baseGravity = -9.81f;
 private const float rEarth = 6371000;
 private float rShip;
 public Transform target;
 
 
 public float smoothTime = 0.3F;
 private float yVelocity = 0.0F;


 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }
 void Update()
 {
     //befor render frame code
     rShip = transform.position.y + rEarth;
     gravity = 
         baseGravity * ((rEarth/rShip)*(rEarth/rShip));

     rigidbody.AddForce(transform.right * gravity);

     

     if (ship.transform.position.y >= universeEntryHeight) {
         float newPosition = Mathf.SmoothDamp(ship.transform.position.y, target.position.y, ref yVelocity, smoothTime);
         ship.transform.position = new Vector3(ship.transform.position.x, newPosition, ship.transform.position.z);
         }


         if (Input.GetKey("a")) {
             transform.Translate(Vector3.left * Time.deltaTime);
         }
     if (Input.GetKey("d")) {
         transform.Translate(Vector3.right * Time.deltaTime);
     }
         

 }
 void FixedUpdate()
 {

         //Physics code
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");

         Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
     
         rb.AddForce (movement * speed);
     
     
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Detecting when the Y axis is rising 1 Answer

How to revert speed back to normal after changing with Key. 1 Answer

C# movement code with the maximum movement speed. 1 Answer

How can I adjust the speed of an object through a seperate script? 1 Answer

Is it possible to set a GameObjects moving speed depending on the size of the game window/screen resolution? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges