Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by darchyneer · Sep 23, 2017 at 06:54 PM · rotationcharactercontroller

Character Controller Rotate to turn at a bend

I am trying to make the Character COntroller turn at a bend and also to rotate the player at 20 degrees to the left or right depending on which side you are moving to(strafe from left to right but rotated at angle 20). I just can't figure it out. I am still a noob in c#. I need help people. Here is the script I have at the moment. I also attached what I want looks like.alt text alt text private CharacterController controller;

 public float runSpeed = 10.0f;

 public float jumpSpeed = 8.0f;

 public float sideSpeed = 10.0f;

 public float jumpForwardSpeed = 8.0f;

 public float gravity = 20.0f;

 private Vector3 moveDirection = Vector3.zero;

 private Animator anim;


 public Transform target;

 public float RotateSpeed = 5.0f;





 // Use this for initialization
 void Start () {

     anim = GetComponent<Animator>();

     controller = GetComponent<CharacterController>();

 
 }
 
 // Update is called once per frame
 void Update () {

         //if we are on the ground
         if(controller.isGrounded){

         moveDirection = new Vector3(Input.GetAxisRaw("Horizontal"),0,0) * sideSpeed;

         moveDirection = transform.TransformDirection(moveDirection);

         //forward speed while we are on the ground
         moveDirection.z = runSpeed;

         if(Input.GetMouseButtonDown(0)){ 

             //up speed
             moveDirection.y = jumpSpeed;

             moveDirection.z = jumpForwardSpeed;

             anim.Play("Jump");

         } 

         if(Input.GetKey(KeyCode.Q)){

         
         

         }

         if(Input.GetKey(KeyCode.E)){

         
         }

     }



         

     //if we are not on the ground
     else {
         


         moveDirection.y -= gravity * Time.deltaTime;

             }



 

     moveDirection.x = Input.GetAxisRaw("Horizontal") * sideSpeed;

     controller.Move (moveDirection * Time.deltaTime);

     float step = RotateSpeed * Time.deltaTime;

     transform.rotation = Quaternion.RotateTowards(transform.rotation, target.rotation, step);      


turn-right.jpg (55.6 kB)
capture-3.jpg (83.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

152 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Transform.LookAt stops working after CharacterController.Move is used. 0 Answers

Character Rotation 0 Answers

Rotating game object based on mouse drag direction position 0 Answers

[SOLVED] - Issues with Character Controller and Moving Platform 1 Answer

Rotate on key press to an end 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges