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Doubts with Animations
Hi, I'm working wit a Oculus Rift and I imported my owns 3D hands models and I'm creating some animations, for example, when you press the Axis1D.PrimaryHandTrigger (it's just is the name of the input and is a trigger like the triggers in xbox control), the fingers (middle, ring and pink) make a fist possition :) ... I´m happy with that.
But the value returned by the trigger when pressed is a float from 0 to 1.0 depending on the finger pressure, and I want the fingers to close depending on the finger pressure, depending on the value returned for the trigger
Are there any way to wokr it this?
I don´t have idea how to wotk this, Is there anybody who can guide me to right way?
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