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is there a way to make 9th & 10th axis work on local multiplayer controllers?
Hi there, I'm having a issue.
I have multiple controllers (in my case 2, but the problem was there in another project I made with 4 players 2 months ago) and I don't get how I can use the triggers because it's all bugged.
For this, I want my players using the right trigger to run and eventually the left trigger for something else, so I use the 9th & 10th Axis to get the 0 to 1 value for each.
Problem is, the moment I have multiple controllers, nothing works correctly. The value seems to go up only if the 2 controllers are clicking triggers at the same time, or something like that. The important part is that it makes no sense.
I read online that it's seems to be a bug with Unity directly that seems to be there for quite a while now. I just wanted to see if you guys had any idea how to amke up for this? And do someone know if they started checking this issue out because it's honnestly stupid.
Thanks
P.s. I do not want to use the 3rd axis for this because I want seperated values.
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