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Change Camera Clipping/Culling Mode
Hi,
I've got a 3d model for the rooms of a house. The model was delivered by the designer for the furniture and he has only modelled those walls where he had to design something. For example:
- Room1: He modeled the furniture and the floor but no walls.
- Room2: He modeled the furniture, the floor and the walls because there's a TV on the wall.
As a consequence the wall's normals are correct for Room2 but not implemented for Room1. standing in Room1 I can look "through" the wall into Room2. Is it posiible to change the camera settings in order to draw the walls vertices although their normals don't face the camera ?
Answer by Eric5h5 · Nov 07, 2010 at 04:13 PM
No...potentially you could use a shader that renders both sides of polygons, but the lighting will be wrong. The only real way to fix the problem is for the walls to be modeled correctly.
Is it possible to let Unity do the job ? Like "recalculate normals" or some other import setting ?
@lhk: no, you need to have properly modeled walls. It's very easy to do so there shouldn't be any issues.
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