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Question by sadowlight123 · Dec 21, 2017 at 06:31 PM · colliderheight

Getting height of a sprite

Hello all , I am trying to get the height of a sprite so I can use it in my pooling script . Usually we do :

   platformHeight = platform.GetComponent<BoxCollider2D>().size.y * platform.GetComponent<Transform>().localScale.y ;

However , this time I am pooling something else (something related to scenery) and it does not have a collider on it how do I get the same size given by above line of code when there is no collider applied? also note that the object was resized (scaled in the x and y).

Thanks for all in advance!

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Answer by Larry-Dietz · Dec 21, 2017 at 06:46 PM

The sprite object has a bounds property with a size component. That might get you what you are wanting. I haven't tested this, but it looks promising.

 mySprite.bounds.size

should give you a Vector3

hope this helps, -Larry

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avatar image Larry-Dietz · Dec 21, 2017 at 06:47 PM 0
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LOL @$$anonymous$$onomira beat me by a few seconds :)

avatar image Konomira Larry-Dietz · Dec 21, 2017 at 06:47 PM 0
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Seeing you everywhere lately :D

avatar image Larry-Dietz Konomira · Dec 21, 2017 at 10:39 PM 0
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Decided to stop just looking, and start helping where I can :)

avatar image sadowlight123 · Dec 21, 2017 at 07:00 PM 0
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thank you for both :D

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Answer by Konomira · Dec 21, 2017 at 06:46 PM

GetComponent<Sprite>().bounds.size.y

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