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Question by lukwagoallan · Oct 27, 2012 at 08:26 AM · colliderheight

failing to access height of a capsuller collider

im trying to access height of a capsuler collider so that i can use it with in a function but i keep getting this error Custom_scripts/CH_Controller.js(20,70): BCE0019: 'height' is not a member of 'UnityEngine.Collider'. below is an extract of my code

 if(Physics.Raycast(transform.position,-transform.up,collider.height/2 + 0.2))
         {
         isGrounded=true;
         Jumping= false;
         inAir=false;
         
         }

i later tried defining height as below but it also didnt work

function Start () { var robotCollider = gameObject.GetComponent(CapsuleCollider);

}

function FixedUpdate () { if(!isGrounded){ if(Physics.Raycast(transform.position,-transform.up,robotCollider.height/2 + 0.2)) { isGrounded=true; Jumping= false; inAir=false; } ``}

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Answer by whydoidoit · Oct 27, 2012 at 08:31 AM

Ah you are skirting around the answer :)

So you correctly guessed that collider isn't going to be a capsule collider (and therefore doesn't have the height variable) - actually it is a capsule collider but the way you are accessing it the compiler doesn't know that.

     (collider As CapsuleCollider).height

Will give you the height (presuming collider is a CapsuleCollider, otherwise it's a null reference)

Your GetComponent was a good idea - but you defined it as a local variable - so that approach you should have made it a private class variable. Basically FixedUpdate doesn't have a robotCollider in it!

     var robotCollider : CapsuleCollider;

     function Start() 
     {
           robotCollider = GetComponent(CapsuleCollider);
     }
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avatar image whydoidoit · Oct 27, 2012 at 08:32 AM 0
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You just might find some of the information in this tutorial useful.

avatar image lukwagoallan · Oct 27, 2012 at 08:09 PM 0
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thx that worked

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