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Question by DevMerlin · Aug 16, 2016 at 10:26 AM · shadermaterialcolormaterial color

What is the best way to implement the ability to allow multiple colors on a duplicated mesh?

I have multiple beads that all share the same mesh. However, the beads also need to be different colors:

alt text

I achieved the above using random colors on the material, however that resulted in multiple draw calls. Is there a preferred way to achieve the same effect, but reducing the draws drastically?

0c22bf06986271075b360b9e95c65899.png (116.0 kB)
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Answer by tanoshimi · Aug 16, 2016 at 10:32 AM

Yes, use vertex colours. Assign colours to the mesh.colors array of each object, and adjust the shader of the shared material to use those mesh colours - then you can draw all those beads in a single draw call.

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