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               Question by 
               haiderInUnity · Oct 21, 2016 at 06:35 PM · 
                shadermaterialcolorandroid buildparticle system  
              
 
              Particle system fine in Editor but Wrong in android build
Hi i have a particle system that works in editor but when i build and run on android it gets very small. im using standard shader because i need to change the color of the material in runtime. The color changes as expected and the particle works as expected but its size becomes very small when run on android. Lemme show you in pics.
This is what it looks in the editor which is fine

but this is what looks in android which is wrong...The electricity coming out is too small...The colors are ok.

Can you tell me what could cause the problem? Thanks
 
                 
                capture.png 
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                capture1.png 
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              koobas.hobune.stream
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